I'm a problem-solving technical artist who moves comfortably between the technical and artistic sides of game development. With a keen eye for aesthetics, I enjoy working across disciplines to bring art assets to life throughout the development pipeline.
I also have a background in visual effects and a love for motion graphics—creating content that shines on everything from tiny phone screens to massive out-of-home (OOH) displays.
I take pride in my multifaceted skill set and my ability to collaborate closely with people from all kinds of backgrounds.
I'm a problem-solving technical artist who moves comfortably between the technical and artistic sides of game development. With a keen eye for aesthetics, I enjoy working across disciplines to bring art assets to life throughout the development pipeline.
I also have a background in visual effects and a love for motion graphics—creating content that shines on everything from tiny phone screens to massive out-of-home displays.
I take pride in my multifaceted skill set and my ability to collaborate closely with people from all kinds of backgrounds.
Design Lead · Technical Artist
I developed workflows and pipelines using commercially available software to streamline level design and implementation, reducing turnaround time from several days to just a few hours.
Read MoreTechnical Artist · Game Programmer
I worked closely with the art team to integrate and creatively make use of limited assets, building a lively, fun environment that brought the game's chaotic spirit to life.
Read MoreTechnical Artist · Game Programmer
I learned and adapted to Godot within just a few days to support my team and build Bubble Thoughts during Global Game Jam 2025.
Read MoreMotion Graphics Artist · Video Editor
I created a 15-second motion graphics piece for Singtel Dash, blending storytelling and visual design for large-scale public display at Ten Square.
Read More