I’m a problem-solving technical artist and UI/UX designer who moves comfortably between the technical and artistic sides of development. With a keen eye for aesthetics and usability, I create interfaces and experiences that are not only visually engaging but also intuitive and enjoyable for users—whether in games, applications, or interactive media.
My background in visual effects and motion graphics adds a dynamic layer to my design work, enabling me to craft content that resonates across scales, from small mobile screens to massive out-of-home displays. I take pride in my multifaceted skill set and my ability to collaborate closely with teams from all disciplines, bridging creativity, usability, and technical execution to bring ideas to life.
I’m a problem-solving technical artist and UI/UX designer who moves comfortably between the technical and artistic sides of development. With a keen eye for aesthetics and usability, I create interfaces and experiences that are not only visually engaging but also intuitive and enjoyable for users—whether in games, applications, or interactive media.
My background in visual effects and motion graphics adds a dynamic layer to my design work, enabling me to craft content that resonates across scales, from small mobile screens to massive out-of-home displays. I take pride in my multifaceted skill set and my ability to collaborate closely with teams from all disciplines, bridging creativity, usability, and technical execution to bring ideas to life.
Coursework · Design
I branded and developed a complete design system for the Made-To-Measure application, IKEA’s “luxury” arm initiative, prototyping the end-to-end experience, from inspirational browsing to furniture simulation.
Read MoreCoursework · UI Designer/Prototyper
I designed and prototyped a feature improvement as part of a group project aimed at improving an existing product experience. My contributions spanned feature definition, UI design, and interactive prototyping, enabling user research and testing that informed iterative refinements.
Read MoreDesign Lead · Technical Artist
I developed workflows and pipelines using commercially available software to streamline level design and implementation, reducing turnaround time from several days to just a few hours.
Read MoreTechnical Artist · Game Programmer
I worked closely with the art team to integrate and creatively make use of limited assets, building a lively, fun environment that brought the game's chaotic spirit to life.
Read MoreTechnical Artist · Game Programmer
I learned and adapted to Godot within just a few days to support my team and build Bubble Thoughts during Global Game Jam 2025.
Read MoreMotion Graphics Artist · Video Editor
I created a 15-second motion graphics piece for Singtel Dash, blending storytelling and visual design for large-scale public display at Ten Square.
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